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| | [[Sakchai Dek Ka'phra|Sakchai]]'s friend from the Monastery, instructed to come with him during their mission and bring Sakchai back if anything was amiss. Failed terribly, seduced by townies.<br> |
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| N Medium Human Versatile Heritage Humanoid
| | Ari had been to the town before, and known the people to be strict and not particular into going to the bone-zone. <br> |
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| under construction
| | It is unknown if Ari knew the extent of the corruption of the temple. |
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| Perception +4
| | '''Items:''' Unarmored, Alcohol, Sending Potion <br> |
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| Languages N/A
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| Skills Acrobatics +6 Athletics+1 Diplomacy +2 Lore: One Terrain+3 Medicine +4 Occultism+3 Performance+2 Religion+4 Stealth+6
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| Str+1 Dex+3 Con+1 Int+0 Wis+1 Cha-1
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| Items Unarmored, Alcohol, Sending Potion <br>
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| ---<br>
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| AC 18; Fort+6 Ref+8 Will+6
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| HP19<br>
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| ---
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| Speed 25 ft
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| Melee Staff+4 (Two-Hand d8) Damage 1d4+1 B
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| Flurry of Blows (Flourish, Monk) Make two unarmed Strikes. If both hit the same creature, combine their damage for the purpose of resistances and weaknesses. Apply you multiple attack penalty to the Strikes normally. As it has the flourish trait, you can use Flurry of Blows only once per turn.
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| Additional Feats *Assurance, Dubious Knowledge, Monastic Weaponry, Natural Skill*
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| Additional Specials *Assurance (Athletics) Powerful Fist, Skilled (Occultism) Skilled (Performance)*
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| {{NPC Statblock | | {{NPC Statblock |
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| | [[Category:NPCs]] |
Latest revision as of 09:57, 6 November 2025
| Ari |
| Identity |
| Full Name: |
Ari |
| Pronouns: |
he/him |
| Species: |
Human |
| Alive? |
Yes |
| Notables |
| Occupation: |
Disciple of Srivijaya |
| Class: |
Monk |
| Weapon of Choice: |
Staff |
| Personal Details |
| Birthplace: |
Harkapur |
| Nationality: |
Harkapuran |
| Eyes: |
Black |
| Skin: |
Dark |
| Relationships |
| Affiliation: |
Srivijaya Monastery |
| Partners: |
Many ;) |
Sakchai's friend from the Monastery, instructed to come with him during their mission and bring Sakchai back if anything was amiss. Failed terribly, seduced by townies.
Ari had been to the town before, and known the people to be strict and not particular into going to the bone-zone.
It is unknown if Ari knew the extent of the corruption of the temple.
Items: Unarmored, Alcohol, Sending Potion
| Ari's Stats |
| Medium Humanoid |
| Perception: |
+4 |
Speed: |
25ft |
| AC: 18 |
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HP: 19 |
| Stats |
| STR: +1 |
DEX: +3 |
CON: +1 |
INT: +0 |
WIS: +1 |
CHA: -1 |
| FORT: +6 |
REF: +8 |
WILL: +6 |
| Skills |
| Acrobatics+6 |
| Athletics+1 |
| Diplomacy+2 |
| Lore:One Terrain+3 |
| Medicine+4 |
| Occultism+3 |
| Actions |
| Melee Staff +4 (Two-Hand d8) Damage 1d4+1 B |
| Flurry of Blows (Flourish, Monk) Make two unarmed Strikes. If both hit the same creature, combine their damage for the purpose of resistances and weaknesses. Apply your multiple attack penalty to the Strikes normally. As it has the flourish trait, you can use Flurry of Blows only once per turn. |
| Feats |
| Assurance |
| Dubious Knowledge |
| Monastic Weaponry |
| Natural Skill |
| Specials |
| Assurance (Athletics) |
| Powerful Fist |
| Skilled (Occultism) |
| Skilled (Performance) |